Have you ever heard about Elder Dragon Highlander a.k.a. Commander? You must have! I would like to introduce my Commander - Maelstrom Wanderer.
It contains everything I want to do in a EDH game: a ton of mana acceleration, good draw spells and none of the card you will ever find in competitive constructed: big creatures, global bombs and huge effects. My gameplan is to play a quick Maelstrom Wanderer hoping to get a nice cascades. Even if they are poor, I can hard cast powerful spells right after. Thus, my needs are accelerations and powerful cards. This deck is very pleasant to play.
Let's see the decklists!
Commander: Maelstrom Wanderer
Lands:
9 Island
3 Mountain
13 Forest
Breeding Pool
Steam Vents
Stomping Ground
Temple of Abandon
Temple of Mystery
Sulfur Falls
Raging Ravine
Frontier Bivouac
Temple of the False God
Crystal Vein
Tectonic Edge
Alchemist's Refuge
Desolated Lighthouse
--38--
9 Island
3 Mountain
13 Forest
Breeding Pool
Steam Vents
Stomping Ground
Temple of Abandon
Temple of Mystery
Sulfur Falls
Raging Ravine
Frontier Bivouac
Temple of the False God
Crystal Vein
Tectonic Edge
Alchemist's Refuge
Desolated Lighthouse
--38--
CC 0:
Everflowing Chalice
--1--
--1--
CC 1:
Sol Ring
--1--
--1--
CC 2:
Fellwar Stone
Fractured Powerstone
Prismatic Lens
Mind Stone
Izzet Signet
Simic Signet
Gruul Signet
Talisman of Impulse
Moss Diamond
Fire Diamond
Sky Diamond
Sakura-Tribe Elder
Wall of Roots
Rampant Growth
Farseek
Sylvan Library
--16--
Fractured Powerstone
Prismatic Lens
Mind Stone
Izzet Signet
Simic Signet
Gruul Signet
Talisman of Impulse
Moss Diamond
Fire Diamond
Sky Diamond
Sakura-Tribe Elder
Wall of Roots
Rampant Growth
Farseek
Sylvan Library
--16--
CC 3:
Harrow
Compulsive Research
Cultivate
Kodama's Reach
--4--
Compulsive Research
Cultivate
Kodama's Reach
--4--
CC 4:
Thran Dynamo
Sisay's Ring
Ur-Golem's Eye
Hunting Wilds
Ranger's Path
Explosive Vegetation
Harmonize
Concentrate
Careful Consideration
Plea for Power
Ruination
--11--
Sisay's Ring
Ur-Golem's Eye
Hunting Wilds
Ranger's Path
Explosive Vegetation
Harmonize
Concentrate
Careful Consideration
Plea for Power
Ruination
--11--
CC 5:
Ral Zarek
Urban Evolution
Reforge the Soul
Tamiyo, the Moon Sage
Devastation Tide
Evacuation
Gilded Lotus
--7--
Urban Evolution
Reforge the Soul
Tamiyo, the Moon Sage
Devastation Tide
Evacuation
Gilded Lotus
--7--
CC 6:
Wurmcoil Engine
Frost Titan
Keiga, the Tide Star
Arcanis the Omnipotent
Inferno Titan
Hellkite Tyrant
Bane of Progress
Opportunity
Boom / Bust
Wildfire
--10--
Frost Titan
Keiga, the Tide Star
Arcanis the Omnipotent
Inferno Titan
Hellkite Tyrant
Bane of Progress
Opportunity
Boom / Bust
Wildfire
--10--
CC 7:
Chancellor of the Spires
Diluvian Primordial
Dragon Mage
Pelakka Wurm
Temporal Mastery
Volcanic Vision
Gruul Ragebeast
Destructive Force
Sphinx of Uthuun
--9--
Diluvian Primordial
Dragon Mage
Pelakka Wurm
Temporal Mastery
Volcanic Vision
Gruul Ragebeast
Destructive Force
Sphinx of Uthuun
--9--
CC 8 and higher:
Treasure Cruise
Blasphemous Act
--2--
Blasphemous Act
--2--
Mana base:
U: 9 (14) + 1 artifact,
R: 3 (9) + 1 artifact,
G: 13 (19) + 1 artifact + 1 Wall of Roots,
RG: 3 + 2 artifacts,
UR: 2 + 1 artifact,
UG: 2 + 1 artifact,
RUG: 1 + 1 artifact (Gilded Lotus),
Colorless: 4 + 9 artifacts (I consider Prismatic Lens as colorless)
R: 3 (9) + 1 artifact,
G: 13 (19) + 1 artifact + 1 Wall of Roots,
RG: 3 + 2 artifacts,
UR: 2 + 1 artifact,
UG: 2 + 1 artifact,
RUG: 1 + 1 artifact (Gilded Lotus),
Colorless: 4 + 9 artifacts (I consider Prismatic Lens as colorless)
Land searchers: 9
The manabase is stable and with the help of accelerations provides a regular cast of Maelstrom Wanderer on Turn Five. I don't want to play mana dorks (e.g. Birds of Paradise) because of the amount of sweepers played.
Draw spells:
Compulsive Research
Harmonize
Concentrate
Careful Consideration
Plea for Power (it's more often a draw spell more than a time effect)
Urban Evolution
Reforge the Soul
Opportunity
Arcanis the Omnipotent
Treasure Cruise
Concentrate
Careful Consideration
Plea for Power (it's more often a draw spell more than a time effect)
Urban Evolution
Reforge the Soul
Opportunity
Arcanis the Omnipotent
Treasure Cruise
Total: 10.
The card drawers are the best ones I could find at their cmc. I need tchem not to stay with a hand full of blanks (e.g. lands and accelerations) when the game is being played. They fit the curve between accelerators and bombs. Urban Evolution is also a acceleration I haven't counted before.
Creatures:
Sakura-Tribe Elder - Counts as acceleration;
Wall of Roots - Counts as acceleration;
Arcanis the Omnipotent - Counts as a draw spell;
Wurmcoil Engine - Deathtouchers are always good at killing planeswalkers (Sacrifice a creature or a planeswalker dude!). This one leaves 2 creatures when killed as well.;
Frost Titan - Detains Disks, Stones and weird creatures such as commanders;
Keiga, the Tide Star - Control gainers are always welcome. I expect not to be attacked when Keiga's in;
Inferno Titan - Gets rid of dorks and weak Commanders. Also helps with Planeswalkers quite efficiently;
Hellkite Tyrant - Gain control of all the artifacts a player controls?! Whaat?!
Bane of Progress - A beater! A cleaner! I like!
Chancellor of the Spires - his ability might provide spells such as draws, extra turns or removals;
Diluvian Primordial - Chancellor's ability x3?!
Dragon Mage - Speeds up the game and provides fresh bombs. Once the game is peaced by someone's mass removal I can always recast the Maelstrom Wanderer;
Pelakka Wurm - 7/7 vanilla which is cycled when dead;
Gruul Ragebeast - Powerful removal! With help of others cleans the battlefield quite fast;
Sphinx of Uthuun - Draws are always welcome. This one is also tough and flies.
Wall of Roots - Counts as acceleration;
Arcanis the Omnipotent - Counts as a draw spell;
Wurmcoil Engine - Deathtouchers are always good at killing planeswalkers (Sacrifice a creature or a planeswalker dude!). This one leaves 2 creatures when killed as well.;
Frost Titan - Detains Disks, Stones and weird creatures such as commanders;
Keiga, the Tide Star - Control gainers are always welcome. I expect not to be attacked when Keiga's in;
Inferno Titan - Gets rid of dorks and weak Commanders. Also helps with Planeswalkers quite efficiently;
Hellkite Tyrant - Gain control of all the artifacts a player controls?! Whaat?!
Bane of Progress - A beater! A cleaner! I like!
Chancellor of the Spires - his ability might provide spells such as draws, extra turns or removals;
Diluvian Primordial - Chancellor's ability x3?!
Dragon Mage - Speeds up the game and provides fresh bombs. Once the game is peaced by someone's mass removal I can always recast the Maelstrom Wanderer;
Pelakka Wurm - 7/7 vanilla which is cycled when dead;
Gruul Ragebeast - Powerful removal! With help of others cleans the battlefield quite fast;
Sphinx of Uthuun - Draws are always welcome. This one is also tough and flies.
Huge Effects:
Ruination - I have quite a lot of basic lands in my deck. Why wouldn't I punish these ones who have greedy manabases?
Reforge the Soul - Single Dragon Mage's effect is useful once I play all the accelerators quickly. Counts as a draw spell;
Devastation Tide - Cleans the battlefield.
Evacuation - Returns all the creatures. I don't play many, so why would I bother?
Boom / Bust - Destroy all lands. Very powerful when cascaded.
Wildfire - Destroys creatures, slows down my opponents and doesn't kill my Commander.
Destructive Force - Destroys creatures, slows down my opponents.
Volcanic Vision - It usually returns a draw spell and cleans the board. Such effect!
Blasphemous Act - Wrath of God for R? Oh Yea!
Reforge the Soul - Single Dragon Mage's effect is useful once I play all the accelerators quickly. Counts as a draw spell;
Devastation Tide - Cleans the battlefield.
Evacuation - Returns all the creatures. I don't play many, so why would I bother?
Boom / Bust - Destroy all lands. Very powerful when cascaded.
Wildfire - Destroys creatures, slows down my opponents and doesn't kill my Commander.
Destructive Force - Destroys creatures, slows down my opponents.
Volcanic Vision - It usually returns a draw spell and cleans the board. Such effect!
Blasphemous Act - Wrath of God for R? Oh Yea!
Other spells:
Temporal Mastery - Time effect.
Sylvan Library - Sets up the library for a perfect cascade. Provides a lot of draws as the game starts with 40 life and prevents from drawing blanks (with searchers).
Ral Zarek - Being honest, I don't find him very useful although he might provide a little acceleration. I never ultimated but it might happen when cascaded together with a bomb effect.
Tamiyo, the Moon Sage - Drawer with a powerful, never happening ultimate. Very useful when someone has a deck with a ton of creatures.
Temporal Mastery - Time effect.
Sylvan Library - Sets up the library for a perfect cascade. Provides a lot of draws as the game starts with 40 life and prevents from drawing blanks (with searchers).
Ral Zarek - Being honest, I don't find him very useful although he might provide a little acceleration. I never ultimated but it might happen when cascaded together with a bomb effect.
Tamiyo, the Moon Sage - Drawer with a powerful, never happening ultimate. Very useful when someone has a deck with a ton of creatures.
Cards I do own, but do not want to add:
Dual Lands: Taiga, Tropical Island, Volcanic Island
Even if I own these dual lands I won't add them to my decklist unless I attend a competitive tournament. The main reason is I want to play EDH mostly for fun and playing with people complaining "I lost only because you have more expensive cards" isn't pleasant at all. For this reason I don't really want cards over ~15$ in my EDH deck. The duals are the biggest threads in my deck though! What's more, they feel way better in my legacy deck(s).
Even if I own these dual lands I won't add them to my decklist unless I attend a competitive tournament. The main reason is I want to play EDH mostly for fun and playing with people complaining "I lost only because you have more expensive cards" isn't pleasant at all. For this reason I don't really want cards over ~15$ in my EDH deck. The duals are the biggest threads in my deck though! What's more, they feel way better in my legacy deck(s).
Fetch Lands: I own 7/9 (except Arid Mesa and Verdant Catacomb)
Pricy and time consuming. My mana base is stable enough not to add them. I don't have Fastbond+Crucible of the Worlds in my deck, so I won't need them being honest.
Pricy and time consuming. My mana base is stable enough not to add them. I don't have Fastbond+Crucible of the Worlds in my deck, so I won't need them being honest.
Karn Liberated
RG Tron! That's the place where I want to keep them. The price is distracting as well. Won't add unless competitive.
RG Tron! That's the place where I want to keep them. The price is distracting as well. Won't add unless competitive.
Sensei's Divining Top
Time consuming. I play EDH mostly for fun. Making games last twice as long isn't fun at all.
Time consuming. I play EDH mostly for fun. Making games last twice as long isn't fun at all.
Wasteland
Yet another expensive card.
Yet another expensive card.
Cards I don't own and I won't add to my deck because of price, even if they would be very good:
Capture of Jungzhou
City of Traitors
Grim Monolith
Mana Crypt
Temporal Manipulation
Three Visit
Capture of Jungzhou
City of Traitors
Grim Monolith
Mana Crypt
Temporal Manipulation
Three Visit
Provides 2cmc accelerations on turn one!
Basalt Monolith
Acceleration! Accesses quicker Wanderer.
Acceleration! Accesses quicker Wanderer.
I have already got a few hidden deeply in the box with craps, but I literally refuse to go through them or simply keep forgetting. I promise to add it soon! I find Exarch handy because of both effects, especially when cascaded.
Wildfire #2 is always welcome.
Yet another draw spell. This one is very tricky and powerful. Can you imagine what happens when it's cast during a multiplayer game? That's why I'm not 100 % sure if I want to add one.
You might have noticed I've focused on 2cmc and 4cmc accelerations. Thus, Garruk fits the suit. However, he's way more useful than Explosive Vegetation.
The bomb when cascaded!
Yet another Rampant Growth/Farseek effect.
I have quite a lot of searching effects. Why wouldn't I take advantage of them in long games?
I don't play other clone-effects because they might be blanks when cascaded. This one might be very useful and even as a blank, he's a 7/7.
Explosive Vegetation #4 which provides untapped lands. I'm hunting for one!
I do need draw spells, because half of my deck is blank (lands and accelerations). There isn't any better 5cmc draw spell.
Having many draw spells and a bunch of acceleration, time effects are always welcome. Who doesn't like them? Uhm.. Opponents!
I hope you will give my decklist a try. I'm sure you will enjoy it as much as I do. If you already have experience with this deck (or EDH in general), feel free to share your thoughts and opinion.
-Endir





















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